Life Gear-lvl 80 to 90
Life Wizards mainly heal, therefore, this guide is based off of a Healer Prespective.
Hat/Robe/Shoes-Jade Oni Gear This may be annoying for some players, but it is very affective for life wizards. Life wizards can deflect more damage. This gear also gives some outgoing and incoming for healing. Some good shoes, other than Jade Oni Gear, are Wildgrave Striders (lvl 76) or Boots of the Cold Sun Pyramid (lvl 86) which is the same, but better version of Wildgrave Striders.
Anthane and Ring-Stellar Signet and Cosmic Kris These give a gracious amount of outgoing and incoming. They also give a good amount of power pips. They may be crafted. Other than the Steller Signet and Cosmic Kris, the Ring of the Hunting Wolf is another gracious ring with outgoing and incoming along with a bit of extra Critical Block which is also nice. This ring may be farmed from many various bosses and creatures.
Amulet- Likewise, many life wizards have many different styles of pvp, but a life wizard using earthquake is a very good strategy for 2v2, 3v3, or 4v4. Sometimes earthquake may be useful for 1v1 at some times. The most common and one of the most effective amulets is the Myth Mastery Amulet which all really depends on your style, but this amulet allows life wizards to use only 3 power pips instead of six pips to use earthquake. Using earthquake, teamates may have an open shot to kill the other team and also defense for taking off blades. This amulet may be purchased at the Crowns Store for 9950 crowns.
Wands- I would say there are a lot of good wands out there for life wizards. One of them is Mandolin of Evermore which gives a good amount of outgoing and incoming (for a wand), a nice amount of critical block, a guardian spirit card, and +1 power pip at the beginning of the game. Also 6 life wand attacks. Another great one would be the Misty Mountain Mandolin which is basically like the Mandolin of Evermore, but has better Critical Block and a little less outgoing and incoming. If you are a very defensive healer, the Winter Guardian Axe provides a lot of shields with an alright amount of critical block along with +1 power pip at the beginning of the game. If you'd like some good healing with your wand, the edge of the green is a great wand giving 40 critical block, two guiding light cards, one sprite card, one satyr card, one pixie card, and one helping hands card along with +1 power pip at the beginning of the game.
Decks- Hands down, the Case of the Worldtree is a fabulous deck. It gives 64 card slots (as usual), 30 max health, and 1% incoming. If you are not high enough level, the Cheiftain's Smiling Deck is a particular deck for life wizards along with the Case of the Worldtree.
Hat/Robe/Shoes-Jade Oni Gear This may be annoying for some players, but it is very affective for life wizards. Life wizards can deflect more damage. This gear also gives some outgoing and incoming for healing. Some good shoes, other than Jade Oni Gear, are Wildgrave Striders (lvl 76) or Boots of the Cold Sun Pyramid (lvl 86) which is the same, but better version of Wildgrave Striders.
Anthane and Ring-Stellar Signet and Cosmic Kris These give a gracious amount of outgoing and incoming. They also give a good amount of power pips. They may be crafted. Other than the Steller Signet and Cosmic Kris, the Ring of the Hunting Wolf is another gracious ring with outgoing and incoming along with a bit of extra Critical Block which is also nice. This ring may be farmed from many various bosses and creatures.
Amulet- Likewise, many life wizards have many different styles of pvp, but a life wizard using earthquake is a very good strategy for 2v2, 3v3, or 4v4. Sometimes earthquake may be useful for 1v1 at some times. The most common and one of the most effective amulets is the Myth Mastery Amulet which all really depends on your style, but this amulet allows life wizards to use only 3 power pips instead of six pips to use earthquake. Using earthquake, teamates may have an open shot to kill the other team and also defense for taking off blades. This amulet may be purchased at the Crowns Store for 9950 crowns.
Wands- I would say there are a lot of good wands out there for life wizards. One of them is Mandolin of Evermore which gives a good amount of outgoing and incoming (for a wand), a nice amount of critical block, a guardian spirit card, and +1 power pip at the beginning of the game. Also 6 life wand attacks. Another great one would be the Misty Mountain Mandolin which is basically like the Mandolin of Evermore, but has better Critical Block and a little less outgoing and incoming. If you are a very defensive healer, the Winter Guardian Axe provides a lot of shields with an alright amount of critical block along with +1 power pip at the beginning of the game. If you'd like some good healing with your wand, the edge of the green is a great wand giving 40 critical block, two guiding light cards, one sprite card, one satyr card, one pixie card, and one helping hands card along with +1 power pip at the beginning of the game.
Decks- Hands down, the Case of the Worldtree is a fabulous deck. It gives 64 card slots (as usual), 30 max health, and 1% incoming. If you are not high enough level, the Cheiftain's Smiling Deck is a particular deck for life wizards along with the Case of the Worldtree.
Death Gear-lvl 80 to 90
Death Wizards are more Solo Players, but Can work in Teams!
Hat/Robe/Shoes- Unfortunately, death wizards don't have the best updated gear. For the Hat and Robe, the best is Waterworks Gear. The best shoes are the Forest Hearth Boots (lvl 76) or the Bright Wing Boots (lvl 86) which is the same, but better than the Chillgrave Footguards.
Athane and Ring- I would say the best Athane and Ring would be the Courtley Dirk which gives Critical Block, Damage, and Incoming along with the Circle of High Order which gives Critical Block and Incoming.
Amulet- Depending on the death wizard, the Life Mastery Amulet allows death wizards to heal, but death wizards can also use sacrifice. If you don't like healing, I'd say Barbarian Philosopher's Mark gives 200 max health, a death blade, and a conviction for defense.
Wands- There are pretty good wands out there. For instance, the Raven's Claw of Unkindness is an ice wand giving a good amount of Critical Block and an alright good amount of Critical Rating. If you want some healing, Misty Mountain Mandolin and Mandolin of Evermore both give good outgoing and incoming along with a good amount of Critical Block. Another fabulous wand would be the Viridian-Charged Wand which gives incoming, outgoing, power pip %, good Critical Rating, and a good amount of Critical Block.
Decks- Again, hands down, the Cipactli's Lost Cards is the best deck giving some health and incoming along with 64 card slots. If you are not high enough level the SilverShields Card Deck is the next best.
Hat/Robe/Shoes- Unfortunately, death wizards don't have the best updated gear. For the Hat and Robe, the best is Waterworks Gear. The best shoes are the Forest Hearth Boots (lvl 76) or the Bright Wing Boots (lvl 86) which is the same, but better than the Chillgrave Footguards.
Athane and Ring- I would say the best Athane and Ring would be the Courtley Dirk which gives Critical Block, Damage, and Incoming along with the Circle of High Order which gives Critical Block and Incoming.
Amulet- Depending on the death wizard, the Life Mastery Amulet allows death wizards to heal, but death wizards can also use sacrifice. If you don't like healing, I'd say Barbarian Philosopher's Mark gives 200 max health, a death blade, and a conviction for defense.
Wands- There are pretty good wands out there. For instance, the Raven's Claw of Unkindness is an ice wand giving a good amount of Critical Block and an alright good amount of Critical Rating. If you want some healing, Misty Mountain Mandolin and Mandolin of Evermore both give good outgoing and incoming along with a good amount of Critical Block. Another fabulous wand would be the Viridian-Charged Wand which gives incoming, outgoing, power pip %, good Critical Rating, and a good amount of Critical Block.
Decks- Again, hands down, the Cipactli's Lost Cards is the best deck giving some health and incoming along with 64 card slots. If you are not high enough level the SilverShields Card Deck is the next best.
Myth Gear-lvl 80 to 90
Myth Wizards are skilled at summoning creatures.
Hat/Robe/Shoes- Waterworks gear is peferred for the hat and robe as well, but the Footwraps of Legacy (lvl 76) are great shoes to wear along with the Lost World Claws (lvl 86 version of the Footwraps of Legacy, but better). An alright hat to craft,as well, would be the Mischievous Chac's Crown which gives a good amount of myth Critical Rating, 14 Myth Damage, 5% Myth Accuracy, Defence to death and life, 375 max health, and a Spirit Spear Card.
Athane and Ring- A great athane and ring would be Courtley Dirk, Garnet Bear Ring, or the Wintertusk Ring of Valor which give incoming, outgoing, health, Critical Block, Damage, and More! The Cosmic Kris and the Stellar Signet is also great to craft as well.
Amulet- Life Mastery Amulet is a great Amulet allowing you to heal faster than normal. A Satyr would be 2 power pips instead of 4 pips. This is a highly suggested idea. This may be purchased at the Crowns Store for 9950 crowns.
Wand- If you don't like to fizzle and you like your power pips, then the Sidhe Staff is a great wand for you giving you 13% Accuracy and 20% power pip chance along with a +1 Power Pip at the beginning of the game. If you'd like some Critical Rating, Critical Block, and Outgoing/Incoming, then the Viridian-Charged Wand is also a great wand. Misty Mountian Mandolin and Mandolin of Evermore are also great healing/Critical Block wands as well.
Decks- Once more, Hands down the Case of Mother Moon is the best deck for all Myth Wizards giving 64 card slots, 1% incoming, and 25 max health. If you are not high enough level, the Bundle of Ananse's Stories is the next best deck for Myth Wizards.
Hat/Robe/Shoes- Waterworks gear is peferred for the hat and robe as well, but the Footwraps of Legacy (lvl 76) are great shoes to wear along with the Lost World Claws (lvl 86 version of the Footwraps of Legacy, but better). An alright hat to craft,as well, would be the Mischievous Chac's Crown which gives a good amount of myth Critical Rating, 14 Myth Damage, 5% Myth Accuracy, Defence to death and life, 375 max health, and a Spirit Spear Card.
Athane and Ring- A great athane and ring would be Courtley Dirk, Garnet Bear Ring, or the Wintertusk Ring of Valor which give incoming, outgoing, health, Critical Block, Damage, and More! The Cosmic Kris and the Stellar Signet is also great to craft as well.
Amulet- Life Mastery Amulet is a great Amulet allowing you to heal faster than normal. A Satyr would be 2 power pips instead of 4 pips. This is a highly suggested idea. This may be purchased at the Crowns Store for 9950 crowns.
Wand- If you don't like to fizzle and you like your power pips, then the Sidhe Staff is a great wand for you giving you 13% Accuracy and 20% power pip chance along with a +1 Power Pip at the beginning of the game. If you'd like some Critical Rating, Critical Block, and Outgoing/Incoming, then the Viridian-Charged Wand is also a great wand. Misty Mountian Mandolin and Mandolin of Evermore are also great healing/Critical Block wands as well.
Decks- Once more, Hands down the Case of Mother Moon is the best deck for all Myth Wizards giving 64 card slots, 1% incoming, and 25 max health. If you are not high enough level, the Bundle of Ananse's Stories is the next best deck for Myth Wizards.
Fire Gear-lvl 80 to 90
Fire has wonderful attacks, but could use some help on healing.
Hat/Robe/Shoes- Most fire wizards go towards Waterworks Gear for their hat and robe, but as for the shoes they go for Kin-Bound Sandals (lvl 76) which give plenty of Critical Block and Damage as Well. The level 86 version of the Kin-Bound Sandals, the Cold House Chac Boots, give better Critical Block and Damage. A good hat for Critical Rating and Damage would be the Guard of the Sun Fire Hat giving 5% Fire Accuracy, 145 Critical Rating, 14 Fire Damage, Defence in Storm and Ice, and an Elemental Spear Card.
Athane and Ring- The Ruby Ring of Battle and the Bear's Claw of Fire both give some Critical Block, Fire Damage, and power pip chance which always helps in battle. The Cosmic Kris and the Stellar Signet give fire wizards good healing as well as life and other schools on outgoing and incoming which can help fire wizards too.
Amulet- Again, I would say the best Amulet would be the Life Mastery Amulet. If you craft the Stellar Signet and Cosmic Kris be sure to buy this at the Crowns Store for 9950 crowns to use less pips to heal!
Wands- If your going towards the healing side as your secondary school, the Mandolin of Evermore and the Misty Mountain Mandolin give wonderful outgoing and incoming. If you would like some Critical Rating as well, the Viridian-Charged Wand gives Critical Block, Critical Rating, Power Pip %, Incoming, and Outgoing. This wand is very usefull. If you would like some pierce as well, the Lunarium's Revelation is a great wand too. This wand gives Critical Rating, Critical Block, Incoming, Power Pip %, and some Pierce.
Deck- The White Fire Case is the best deck giving incoming and max health. If not, the Bundle of Eternal Flame is also great too.
Hat/Robe/Shoes- Most fire wizards go towards Waterworks Gear for their hat and robe, but as for the shoes they go for Kin-Bound Sandals (lvl 76) which give plenty of Critical Block and Damage as Well. The level 86 version of the Kin-Bound Sandals, the Cold House Chac Boots, give better Critical Block and Damage. A good hat for Critical Rating and Damage would be the Guard of the Sun Fire Hat giving 5% Fire Accuracy, 145 Critical Rating, 14 Fire Damage, Defence in Storm and Ice, and an Elemental Spear Card.
Athane and Ring- The Ruby Ring of Battle and the Bear's Claw of Fire both give some Critical Block, Fire Damage, and power pip chance which always helps in battle. The Cosmic Kris and the Stellar Signet give fire wizards good healing as well as life and other schools on outgoing and incoming which can help fire wizards too.
Amulet- Again, I would say the best Amulet would be the Life Mastery Amulet. If you craft the Stellar Signet and Cosmic Kris be sure to buy this at the Crowns Store for 9950 crowns to use less pips to heal!
Wands- If your going towards the healing side as your secondary school, the Mandolin of Evermore and the Misty Mountain Mandolin give wonderful outgoing and incoming. If you would like some Critical Rating as well, the Viridian-Charged Wand gives Critical Block, Critical Rating, Power Pip %, Incoming, and Outgoing. This wand is very usefull. If you would like some pierce as well, the Lunarium's Revelation is a great wand too. This wand gives Critical Rating, Critical Block, Incoming, Power Pip %, and some Pierce.
Deck- The White Fire Case is the best deck giving incoming and max health. If not, the Bundle of Eternal Flame is also great too.
Storm Gear-lvl 80 to 90
Hat/Robe/Shoes- Unfortunately, Storm mainly sticks with Waterworks gear for the hat and robe, but the best shoes are the Walkers of the Hungry Dead which is the level 86 version of the Eloquent Sandals. If you'd like some good damage and Critical Rating, the Royal Storm Crown of Azteca is a pretty good hat that gives you 20 storm damage, 150 storm Critical Rating, 7% Storm Accuracy, Defence in Ice and Storm, and an Elemental Spear Card.
Athane and Ring- If you are going more towards healing, the Cosmic Kris and the Stellar Signet give great outgoing and incoming. If you want some damage, the Lexicon Blade and the Amethyst Ring of Battle gives damage and Critical Block. The Courtley Dirk is also a Great athane.
Amulet- If you are going more towards healing, the Life Mastery Amulet is highly suggested. If you are going to craft the Cosmic Kriss and the Stellar Signet, I'd say you should get the Life Mastery Amulet. This may be purchased at the Crowns Store for 9950 crowns.
Wands- There are many great wands for all schools really. The sidhe wand will give your Storm Wizard a great amount of power pip % and also great accuracy. Lunarium's Revelation is also a great wand giving Critical Rating, Critical Block, Incoming, and Pierce. The Last Quetzal's Bite is another great wand giving Pierce, Critical Block, Critical Rating, and Incoming as well. If you really want to heal well, the Mandolin of Everfree and Misty Mountain Mandolin give great outgoing and incoming too.
Decks- The best storm deck is the Storm Caimans Pyramid Deck which gives incoming and 20 max health. If you are not high enough level, the Storm Sun Gallery is the Next Best.
Athane and Ring- If you are going more towards healing, the Cosmic Kris and the Stellar Signet give great outgoing and incoming. If you want some damage, the Lexicon Blade and the Amethyst Ring of Battle gives damage and Critical Block. The Courtley Dirk is also a Great athane.
Amulet- If you are going more towards healing, the Life Mastery Amulet is highly suggested. If you are going to craft the Cosmic Kriss and the Stellar Signet, I'd say you should get the Life Mastery Amulet. This may be purchased at the Crowns Store for 9950 crowns.
Wands- There are many great wands for all schools really. The sidhe wand will give your Storm Wizard a great amount of power pip % and also great accuracy. Lunarium's Revelation is also a great wand giving Critical Rating, Critical Block, Incoming, and Pierce. The Last Quetzal's Bite is another great wand giving Pierce, Critical Block, Critical Rating, and Incoming as well. If you really want to heal well, the Mandolin of Everfree and Misty Mountain Mandolin give great outgoing and incoming too.
Decks- The best storm deck is the Storm Caimans Pyramid Deck which gives incoming and 20 max health. If you are not high enough level, the Storm Sun Gallery is the Next Best.
Ice Gear-lvl 80 to 90
Ice is a very defensive school, but an ofensive school as well. It is well-rounded.
Hat/Robe/Shoes- Unlike other schools, Ice can have really nice gear and does not have to stick with Waterworks Gear. The Horned Helmet, a hat, gives great defence/resist, Critical Rating, Ice Accuracy, and Ice damage. The Woodland Tribal Coat gives good Critical Block, Resist, Critical Rating, and Damage. The Thaumaturge's Chill Waders gives excilent Resist, Damage, Power Pip %, and some Critical Block.
Athane and Ring- The Horn-Handled Knife gives good incoming, critical block, and damage. The Stellar Signet and the Cosmic Kris are also great Athanes and Rings for healing. The Courtly Dirk is also another great anthane.
Amulet- The Life Mastery Amulet is the best for Ice I would say because you can heal 2x Faster! Not only that, many Ice Wizards Carry Rebirth Treasure Cards which cost a lot of pips unless you have this amulet on. This amulet may be purchased at the Crowns Store for 9950 Crowns.
Wands- The Longbow of Grave Justice gives great Critical Block, some Critical Rating, and Pierce. If you are going more towards healing, the Mandolin of Evermore or the Misty Mountain Mandolin are good for incoming and outgoing along with Critical Block. The Viridian-Charged Wand is also great giving Incoming, Outgoing, Critical Rating, Critical Block, and Power Pip %. If you are into Critical Rating and Pierce, the World Burner Rod gives Critical Rating, Pierce, Critical Block, and Power Pip % as well.
Decks- The Cold Codex is a great deck giving incoming and max health.
Hat/Robe/Shoes- Unlike other schools, Ice can have really nice gear and does not have to stick with Waterworks Gear. The Horned Helmet, a hat, gives great defence/resist, Critical Rating, Ice Accuracy, and Ice damage. The Woodland Tribal Coat gives good Critical Block, Resist, Critical Rating, and Damage. The Thaumaturge's Chill Waders gives excilent Resist, Damage, Power Pip %, and some Critical Block.
Athane and Ring- The Horn-Handled Knife gives good incoming, critical block, and damage. The Stellar Signet and the Cosmic Kris are also great Athanes and Rings for healing. The Courtly Dirk is also another great anthane.
Amulet- The Life Mastery Amulet is the best for Ice I would say because you can heal 2x Faster! Not only that, many Ice Wizards Carry Rebirth Treasure Cards which cost a lot of pips unless you have this amulet on. This amulet may be purchased at the Crowns Store for 9950 Crowns.
Wands- The Longbow of Grave Justice gives great Critical Block, some Critical Rating, and Pierce. If you are going more towards healing, the Mandolin of Evermore or the Misty Mountain Mandolin are good for incoming and outgoing along with Critical Block. The Viridian-Charged Wand is also great giving Incoming, Outgoing, Critical Rating, Critical Block, and Power Pip %. If you are into Critical Rating and Pierce, the World Burner Rod gives Critical Rating, Pierce, Critical Block, and Power Pip % as well.
Decks- The Cold Codex is a great deck giving incoming and max health.
Balance Gear-lvl 80 to 90
Balance is....well....the balance of all schools.
Hat/Robe/Shoes- The Silvertounge Cowl gives good Critical Rating, Good Resist for all Elemental Schools, Balance Damage, and Balance Accuracy. I highly suggest this. The Wyrd-Walker Coat gives good Resist for all Schools, Balance Accuracy, Critical Rating, Balance Damage, and Critical Block for all Elemental Schools. The Armored Boots of Avalon are the level 76 version of the Boots of the other Lizard which gives good Critical Block, Balance Damage, Balance Accuracy, and Resist.
Athanes and Rings- The Lexicon Blade and the Courtley Dirk give Critical Block and good healing. The Stellar Signet and the Cosmic Kris give fabulous outgoing and incoming. Also the Aureate Band gives Critical Block, Damage, and Incoming.
Amulet- I would say the best would be the Life Mastery. Balance players are team players and use this Amulet very well.
Wands- If you are going more towards healing, the Mandolin of Evermore and the Misty Mountain Mandolin are great for Critical Block, Incoming, and Outgoing. The Sword of Kings (balance version) gives some Critical Block and Critical Rating along with some Pierce. The Viridian-Charged Wand is very nice which gives Incoming, Outgoing, Critical Block, and Critical Rating. There are many wands to choose from.
Decks- The Calendar of the Spiral King is the best deck for Balance. If not, the Hand-Chased Box of Destiny is good too.
Thank you so Much for Reading! Hope this Helps very Much!
Hat/Robe/Shoes- The Silvertounge Cowl gives good Critical Rating, Good Resist for all Elemental Schools, Balance Damage, and Balance Accuracy. I highly suggest this. The Wyrd-Walker Coat gives good Resist for all Schools, Balance Accuracy, Critical Rating, Balance Damage, and Critical Block for all Elemental Schools. The Armored Boots of Avalon are the level 76 version of the Boots of the other Lizard which gives good Critical Block, Balance Damage, Balance Accuracy, and Resist.
Athanes and Rings- The Lexicon Blade and the Courtley Dirk give Critical Block and good healing. The Stellar Signet and the Cosmic Kris give fabulous outgoing and incoming. Also the Aureate Band gives Critical Block, Damage, and Incoming.
Amulet- I would say the best would be the Life Mastery. Balance players are team players and use this Amulet very well.
Wands- If you are going more towards healing, the Mandolin of Evermore and the Misty Mountain Mandolin are great for Critical Block, Incoming, and Outgoing. The Sword of Kings (balance version) gives some Critical Block and Critical Rating along with some Pierce. The Viridian-Charged Wand is very nice which gives Incoming, Outgoing, Critical Block, and Critical Rating. There are many wands to choose from.
Decks- The Calendar of the Spiral King is the best deck for Balance. If not, the Hand-Chased Box of Destiny is good too.
Thank you so Much for Reading! Hope this Helps very Much!